06 December 2011
Sounds
The sounds I created were recorded on my Canon EOS 60D, the jet sound was recorded during an airshow when a F/A18 Hornet was flying and the bullet sound was recorded by moving my finger over the vent on my computer. The other sounds are from http://www.kongregate.com/labs. The sounds were imported into the flash game and coding added per the above source's tutotal.
11 October 2011
Game idea: Aircraft war
My idea for a game is to have an aircraft war which involves the aircraft your flying has a task of dropping bombs on selected enemy targets but at the same time having enemy flying and firing at you from ahead and behind. As the game goes longer (maybe time or score based) or each level, the game will get harder, by adding clouds, fog and neutral targets which look like enemy targets and enemy aircraft get more advanced or larger with more weapons to shot your aircraft down.
The aircraft, except the enemy, will move however it will back slowly to make it more realistic that it is slowing down and not reversing. The enemy aircraft will only move forward but can move up and down to avoid your gun fire.
The ground and buildings will be moving the fastest and in a loop to make the game play longer and keep the file size of the game down.
I'm hoping by adding the above will make the game fun, while not making it too hard or easy for the player.
Similar game to this is Red Skies.
The aircraft, except the enemy, will move however it will back slowly to make it more realistic that it is slowing down and not reversing. The enemy aircraft will only move forward but can move up and down to avoid your gun fire.
The ground and buildings will be moving the fastest and in a loop to make the game play longer and keep the file size of the game down.
I'm hoping by adding the above will make the game fun, while not making it too hard or easy for the player.
Similar game to this is Red Skies.
Game reviews
1. The Amazing Dare-Dozen
The game involves trying to get an egg from one nest to the next, most of which are moving, which would use similar or the same coding as the tutorial we learnt last term. The game is something that people can get hooked in as it is hard but also easy, so you wouldn't get sick of it. The graphics are basic but good however the colour is hard to see on some screens.
2. Hold The Rope
The game involves using the mouse to keep the strength of each of the men holding the road, I assume the game would use some different coding but it could use similar coding. The game is hard and I don't really see the point of it, other then the game ends if you don't keep the strength up on the men.
3. The Truth Is Up There
The game involves using the keyboard and mouse to control the video recorder to tape UFO's which fly on the screen. Zooming in and having the maximum time of the UFO gives you a higher check (which is also your score) however zooming in makes it harder to track the UFO. The coding would using some different and similar coding. The game is hard if you zoom in but easy if zoomed out, making it somewhat addictive.
The game involves trying to get an egg from one nest to the next, most of which are moving, which would use similar or the same coding as the tutorial we learnt last term. The game is something that people can get hooked in as it is hard but also easy, so you wouldn't get sick of it. The graphics are basic but good however the colour is hard to see on some screens.
2. Hold The Rope
The game involves using the mouse to keep the strength of each of the men holding the road, I assume the game would use some different coding but it could use similar coding. The game is hard and I don't really see the point of it, other then the game ends if you don't keep the strength up on the men.
3. The Truth Is Up There
The game involves using the keyboard and mouse to control the video recorder to tape UFO's which fly on the screen. Zooming in and having the maximum time of the UFO gives you a higher check (which is also your score) however zooming in makes it harder to track the UFO. The coding would using some different and similar coding. The game is hard if you zoom in but easy if zoomed out, making it somewhat addictive.
21 September 2011
Driving Game
Using our skills to code a simple flash game using action script 2.
Can you control the car using your keyboard (using the up/down/left/right) without running off the road? See what happens when you press the up/down/left/right on your keyboard and see what happens.
Not working? http://sites.google.com/site/robsmedia2011/home/file-cabinet/DrivingGame.swf
Can you control the car using your keyboard (using the up/down/left/right) without running off the road? See what happens when you press the up/down/left/right on your keyboard and see what happens.
Not working? http://sites.google.com/site/robsmedia2011/home/file-cabinet/DrivingGame.swf
19 September 2011
14 September 2011
Action Script 2.0 example
Can you control the ball using your keyboard (using the up/down/left/right) without hitting the red border?
Not working? https://sites.google.com/site/robsmedia2011/home/file-cabinet/AS2ball.swf
Not working? https://sites.google.com/site/robsmedia2011/home/file-cabinet/AS2ball.swf
12 September 2011
15 August 2011
Principles of Animation
Squash and Stretch is the purpose of giving the sense of flex and weight to simple or complex objects such as a human walking, galloping horse or bouncing a ball. It can give a realistic feel and the ability of exaggerate to give an comical feel, however it is important that the objects volume remains the same.
Anticipation makes the action more realistic and prepares the viewer/audience, however anticipation can be left out if it is to be expected.
Staging gives the viewer/audiences' attention by showing the great importance to the scene by the lighting, angle of the scene and placement of the object within the frame, it is important to remember that you keep the scene with relevant detail.
Straight Ahead Action is to draw key frames, from start to end by frame to frame, which creates an illusion of fluid and dynamic movement which can produce realistic sequences however it makes it difficult to keep the proportions consistent which can make the animation to lose its ability to convince the viewer/audience that the animation is realistic, although computer animation makes straight ahead action removes the proportion issues which face and drawn animations.
Pose to Pose is a key principle of animation as it has better workings to make a scene more realistic but making for an example drama or emotional scenes. Both Straight Ahead Action and Pose to Pose can be used in combination with each other and is often used in the animation community.
Follow Through is where parts of an object are still moving while the object is stopped.
Overlapping Action is where parts of an object will move at different rate of speed or lag.
Slow In and Slow Out is when movement of an object is speed up and slowed down, from that start to the end with the middle moving more quickly. This can be done by having more frames at the start and end and fewer in the middle.
Arcs in animation is important to make movements with realistic realism since the majority of human and animal actions happen along an arched trajectory.
Secondary Action can make the main action look more realistic and help support it.
Timing is important to demonstrate your the action and to give the animation the realism. By using laws of physics and emotions.
Exaggeration is an useful effect to use on a animation as a real life cartoon can look static and dull. By exaggerating the cartoon or animation can make it more realistic.
Solid Drawing means taking into account of the size, weight, space and volume. This can be done by sketching real life to get the basic understanding of three-dimensional shapes, weight, balance, light etc.
Appeal, in the real world is call charisma. All types of characters can be appealing, along with using simple face expressions rather then complicated expressions which can be confusing or hard to read for the viewer/audience.
Anticipation makes the action more realistic and prepares the viewer/audience, however anticipation can be left out if it is to be expected.
Staging gives the viewer/audiences' attention by showing the great importance to the scene by the lighting, angle of the scene and placement of the object within the frame, it is important to remember that you keep the scene with relevant detail.
Straight Ahead Action is to draw key frames, from start to end by frame to frame, which creates an illusion of fluid and dynamic movement which can produce realistic sequences however it makes it difficult to keep the proportions consistent which can make the animation to lose its ability to convince the viewer/audience that the animation is realistic, although computer animation makes straight ahead action removes the proportion issues which face and drawn animations.
Pose to Pose is a key principle of animation as it has better workings to make a scene more realistic but making for an example drama or emotional scenes. Both Straight Ahead Action and Pose to Pose can be used in combination with each other and is often used in the animation community.
Follow Through is where parts of an object are still moving while the object is stopped.
Overlapping Action is where parts of an object will move at different rate of speed or lag.
Slow In and Slow Out is when movement of an object is speed up and slowed down, from that start to the end with the middle moving more quickly. This can be done by having more frames at the start and end and fewer in the middle.
Arcs in animation is important to make movements with realistic realism since the majority of human and animal actions happen along an arched trajectory.
Secondary Action can make the main action look more realistic and help support it.
Timing is important to demonstrate your the action and to give the animation the realism. By using laws of physics and emotions.
Exaggeration is an useful effect to use on a animation as a real life cartoon can look static and dull. By exaggerating the cartoon or animation can make it more realistic.
Solid Drawing means taking into account of the size, weight, space and volume. This can be done by sketching real life to get the basic understanding of three-dimensional shapes, weight, balance, light etc.
Appeal, in the real world is call charisma. All types of characters can be appealing, along with using simple face expressions rather then complicated expressions which can be confusing or hard to read for the viewer/audience.
02 August 2011
25 July 2011
Shallow depth of field
List of URL's to photographs showing shallow depth of field.
- http://www.flickr.com/photos/visionthreeimages/2290501438/
- http://www.flickr.com/photos/wintrhawk/1348677019/
- http://www.flickr.com/photos/the_toronto_realtor/2687644950/
- http://www.flickr.com/photos/23621483@N05/5972279337/
- http://www.flickr.com/photos/jamesoliveira/5964316465/
- http://www.flickr.com/photos/bamberry/5854330227/
- http://www.flickr.com/photos/ieatstars/524779114/
18 July 2011
Bookmarks
Cert IV Interactive Digital Media.
Bookmarks.
Bookmarks.
- Dark Forest
- Emu Portrait
- The Ride
- Woesome
- Emerald Lake
- Giden ve kalan
- +Her Tongue Stained Red+
- Spring Rush
- F/A-18A A21-50
- Night... and day?
- Wagga Wagga Rodeo_9855
- Wagga Ski racing
- IMG_1325
- Wagga Wagga criterium Racing
- Wagga Botanical Gardens
- Wagga Wagga
- Peacock, Wagga Wagga, New South Wales, Australia IMG_4297_Peacock
- Australian Pelican (Pelecanus conspicillatus)
- Lake by night
- Canberra Lake Sunset
- We Will Remember Them
20 June 2011
17 June 2011
16 June 2011
14 June 2011
iPad screen mockup
Hungry Jacks self ordering app iPad screen mockup.My iPad app idea
My idea for a customised iPad app is for a fast food outlet (my example will be fore Hungry Jacks) so that people can view what the food (such as a burger), nutritional information, price and allow the customer to order and pay for food purchased without having to wait for a customer assistant to serve them and guessing what is in the burger.
Images used:
06 June 2011
Digital version of the Smart Touch
24 May 2011
Designing an interactive Going Green flash presentation
Designing an interactive Going Green flash presentation.
Class feedback:
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| Keeping it as simple as possible, could have made it more detailed if I used A5 rather then A3 paper (Draft version 1.0). |
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| Draft version 1.1 |
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| Digital version, not yet completed |
Class feedback:
- Have pulsing symbols, icons or items.
- Show good and bad examples.
- Animate, but keep it simple and don't complicate it.
- Show flys around the compost bin.
- Don't have the bike behind the car.
- Have the person with the suit case walking.
Smart Touch URC
Reworked with some new ideas, just need some fixes as this was done on a A4 page rather then an A3.This is just a draft, so I can get ideas since this is a similar I'm looking at doing for the final. I'll be doing one more draft based on the feedback and will be done on a A3 page so it can be better layed out.
16 May 2011
Evaluation of the nature of design in the iPad
1. In your opinion how important is it for mobile applications and devices to both look good and function properly? Comment on both the attractiveness of the software and the hardware.
It is extremely important for mobile devices and applications to be attractive and function correctly, an unattractive mobile device or application will not be used or widely used by people as it may make it harder to use, not aesthetically pleasing or a fad that has run its course. Function is also just as important as its attractiveness since a poorly functioning mobile device or application will not serve the purpose that it was advertised or designed to do.
2. Who designed the iPad? Was it an individual or team? In your opinion, do people use this device because it looks good or because it functions well? Or does it do both?
The iPad was designed and developed by a small team of people, lead by senior vice president of Industrial Design, Jonathan Ive[1], who work for Apple by designing and developing new products, new features and new models for existing products. The iPad's design to look attractive and give functions to as many people, occupation and corporation as possible, in other words the iPad has almost unlimited uses.
3. How has the iPad changed the way some businesses function? Can you find examples of where businesses have implemented the iPad into their day-to-day activities?
The iPad has changed the way some businesses operate by needing less staff, as less money is spent on wages, making businesses more efficient. Global Mundo Tapas at the Rydges Hotel in Sydney is using iPads to show menus, photos of each dish, how they want their meat cooked, allow customers to order their meals and drinks and what wine goes with each dish[2]. Jetstar is planning to add modified iPads as in-flight entertainment units on its aircraft[3].
4. Overall, what other major flaws of this type of technology? Can you think of anyways in the future that this hardware will be improved to the point where it will compete with desktop and laptop computers?
The touch screen can be damaged beyond repair if it is scratched or dropped, it lacks a card reader and USB ports which most if not all laptops and desktops have, no multi-tasking abilities and lacks Adobe Flash, making it impossible to use sites which largly use Flash[4].
5. How do you think the iPad could help your day-to-day workflow? Are the answers straightforward? Is it more a case of combining this technology with others that already exist?
iPad is like any other technology, it will not replace desktops and laptops but allows the user the combine all the technologies into one powerful tool.
6. Consider the following–has the iPad shaped the way we do business? Or has business and technology shaped the way Apple developed the iPad?
Both, business wanted something different to a laptop and Apple wanted to do something different to making laptops, desktops, iPods and iPhones.
7. Is the iPad and tablets in general a passing fad? Or do you think this type of technology is here to stay long-term?
Some are fads and some will be lasting fads, depending on its features, size, weight, how it could be used or implemented in a work place.
8. Conduct a discussion with the whole class and determine based on the general consensus the pros and cons of tablet-based technology.
The portability of the iPad due to its size and weight, compared to a laptop and desktop computer, far more powerful then a smart phone, but the iPad can't make phone calls like a smart phone can. The iPad also lacks USB and a card reader, making it impossible for people to use the iPad to tansfer files from USB devices and memory cards (e.g. SD, XD). The other downside is multi tasking and performance is limited but the upside is that the iPad battery power is far more longer lasting then a laptop.
9. Many people say that the iPad is an unnecessary piece of hardware caught in limbo between a laptop and mobile phone. Do you think this consensus is accurate. Do you think that your answer could be different in five years time?
No, I think the consensus is mixed. The iPad has a lot of potential to become an every day item used for a number of tasks in multi able ways. In the next five years it would be improved so much that it could compete against the laptop and netbook but the desktop computer will still serve its purpose.
Sources:
It is extremely important for mobile devices and applications to be attractive and function correctly, an unattractive mobile device or application will not be used or widely used by people as it may make it harder to use, not aesthetically pleasing or a fad that has run its course. Function is also just as important as its attractiveness since a poorly functioning mobile device or application will not serve the purpose that it was advertised or designed to do.
2. Who designed the iPad? Was it an individual or team? In your opinion, do people use this device because it looks good or because it functions well? Or does it do both?
The iPad was designed and developed by a small team of people, lead by senior vice president of Industrial Design, Jonathan Ive[1], who work for Apple by designing and developing new products, new features and new models for existing products. The iPad's design to look attractive and give functions to as many people, occupation and corporation as possible, in other words the iPad has almost unlimited uses.
3. How has the iPad changed the way some businesses function? Can you find examples of where businesses have implemented the iPad into their day-to-day activities?
The iPad has changed the way some businesses operate by needing less staff, as less money is spent on wages, making businesses more efficient. Global Mundo Tapas at the Rydges Hotel in Sydney is using iPads to show menus, photos of each dish, how they want their meat cooked, allow customers to order their meals and drinks and what wine goes with each dish[2]. Jetstar is planning to add modified iPads as in-flight entertainment units on its aircraft[3].
4. Overall, what other major flaws of this type of technology? Can you think of anyways in the future that this hardware will be improved to the point where it will compete with desktop and laptop computers?
The touch screen can be damaged beyond repair if it is scratched or dropped, it lacks a card reader and USB ports which most if not all laptops and desktops have, no multi-tasking abilities and lacks Adobe Flash, making it impossible to use sites which largly use Flash[4].
5. How do you think the iPad could help your day-to-day workflow? Are the answers straightforward? Is it more a case of combining this technology with others that already exist?
iPad is like any other technology, it will not replace desktops and laptops but allows the user the combine all the technologies into one powerful tool.
6. Consider the following–has the iPad shaped the way we do business? Or has business and technology shaped the way Apple developed the iPad?
Both, business wanted something different to a laptop and Apple wanted to do something different to making laptops, desktops, iPods and iPhones.
7. Is the iPad and tablets in general a passing fad? Or do you think this type of technology is here to stay long-term?
Some are fads and some will be lasting fads, depending on its features, size, weight, how it could be used or implemented in a work place.
8. Conduct a discussion with the whole class and determine based on the general consensus the pros and cons of tablet-based technology.
The portability of the iPad due to its size and weight, compared to a laptop and desktop computer, far more powerful then a smart phone, but the iPad can't make phone calls like a smart phone can. The iPad also lacks USB and a card reader, making it impossible for people to use the iPad to tansfer files from USB devices and memory cards (e.g. SD, XD). The other downside is multi tasking and performance is limited but the upside is that the iPad battery power is far more longer lasting then a laptop.
9. Many people say that the iPad is an unnecessary piece of hardware caught in limbo between a laptop and mobile phone. Do you think this consensus is accurate. Do you think that your answer could be different in five years time?
No, I think the consensus is mixed. The iPad has a lot of potential to become an every day item used for a number of tasks in multi able ways. In the next five years it would be improved so much that it could compete against the laptop and netbook but the desktop computer will still serve its purpose.
Sources:
- Dalrymple, Jim (2010), Steve Jobs, Jony Ive named smartest in tech, 9 July, cnet News, viewed 16 May 2011, http://news.cnet.com/8301-13579_3-20010099-37.html
- De Lollis, Barbara (2010), iPad replaces menu in hotel restaurant, 7 June, USA Today, viewed 16 May 2011, http://travel.usatoday.com/hotels/post/2010/06/ipad-replaces-menu-in-hotel-restaurant/95656/1
- Hopewell, Luke (2011), Jetstar's iPad plans leak, 9 March, ZDNet, viewed 16 May 2011, http://www.zdnet.com.au/jetstar-s-ipad-plans-leak-339311007.htm
- Apple's iPad hit with criticism, 30 January, BigPond News (2010), viewed 16 May 2011, http://bigpondnews.com/articles/Business/2010/01/30/Apples_iPad_hit_with_criticism_423060.html
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